Olympia was more than capable of handling a car chase. Even when she was outnumbered. Even when her team was out gunned.
What she’d never done was try and stay alive during a high speed chase while driving a tow truck. With people hanging onto the outside.
Luckily, those people were Adriana, Jack (the helpful dwarf from the embassy), and Cayden who returned fire on the embassy vehicles chasing our protagonists allowing Olympia to focus on. Adriana tried to support the team with a few lightning bolts, but they went wide of the mark and then she was out of her offensive preparations. Jack proved himself useful once more and after some fancy driving (for a tow truck) and a few more spent rounds, the team disabled or evaded pursuit.
They returned to Tecumseh’s safehouse. He provided them with the embassy file and made a request: that they let him go. The team agreed and the last they saw of him he was driving north out of Boise and into the great empty nothingness of the Salish Sidhe Council. Octan had revived by this point so he and Sergeant Scott were loaded into available vehicles, the van was hooked up to the tow truck once more, and the team called their coyote to get across the border back into the Tír.
Mercifully, that went off without a hitch.
Back on home soil, they moved quickly toward Ghost forward command where Colonel Bedivere was in command and where Major John Hammond, the officer who ordered the Ghosts to capture Tecumseh, was stationed. It was far enough from Boise to offer some warning if the Pueblo decided to attack, but not so far to be tactically useless and they could see the artificial light of the pre-fabricated barracks before too long.
Calling ahead provided them access to the grounds. They were shown to a barracks where rooms were prepared and Octan, still ailing from his recent brain-burning, decided to return to the blissful state of unconsciousness he had so recently enjoyed. Ghost medics were dispatched to do for him what they could. The others asked to see the colonel as quickly as possible and were escorted to his command tent. Passing an array of surveillance and tactical stations, they were led through the tent and into a corridor crated by thin canvas walls. At the end of that corridor was an actual door set in a frame built into some sort of portable room.
Their escort opened the door and gasped: Colonel Bedivere, hands grasping his own throat, was being garrotted from behind! Luckily for him, the team reacted quickly and the assassin ghost wouldn’t have even known who to haunt. Medics rushed to Bedivere’s side and on the suggestion of the team, Major Hammond was placed under arrest and confined to his quarters. As the adrenaline drained from their systems, and realizing that not much was going to be accomplished until Bedivere awoke from his ordeal, the team retired with Octan.
The next morning, Bedivere was up and at ’em and requested the teams presence as he interrogated Sgt. Scott. Scott had little more to tell Bedivere than he had already told the team. He reiterated Major Hammond’s involvement and the colonel order him also confined to quarters. Next, Bedivere and the team were to speak with Hammond, but they were surprised to find that he had escaped in the night. It was beginning to look less likely that Hammond was working alone; a conspiracy was afoot.
Adriana’s commlink rang; it was her brother, Garrett, the family vintner with political aspirations. Answering it, he had only a few moments to make it clear that the vineyard was under attack and that he and Adrianna’s estranged mother appeared about to be kidnapped. Adriana stormed back to Bedevire’s office, demanded assistance in getting across the country to her estates, and all other assistance the colonel could provide.
Unfortunately, he could provide little more than a helicopter to transport them and the promise that he would repair Olympias van while the team focused on rescuing Adrianna’s family.