Parlay

Gamemaster’s Note:  this log is being written a few months after the actual running of this scenario.  As such, it’s a little light on the details, but provides a record of the events of the game better than complete silence would.

Tecumseh–the Koshari boss from Boise–needed some local help in Cara’Sir, and seeing as how our protagonists were the only people he knew in town, he dropped them a line.  Seems that the political turmoil leading into the election was opening up some … business opportunities for criminal syndicates and rather than stepping on everyone’s toes (which would lead to the inevitable need to shoot people and dump them in the Willamette River), they suggested a meeting between the Yakuza, the Seattle Mob, and the Koshari.

The Mob and the Yaks were bringing their own muscle, but Tecumseh, fresh from having to purge his own organization of traitors who were trying to kill him, found himself lacking in the bodyguard department.  The team agreed to step up and help act as his backup during the meeting.  The location was yet to be determined, but all three organizations had suggested two locations, fed their coordinates into a computer program, and the program was scheduled to randomly choose one of the options and transmit it to each syndicate two hours prior to the parlay.  The Ancients, an international Elven policlub/gang, had been tapped to provide security for the computer system

When the time came, a warehouse was chosen.  It was clearly used for shipping and receiving, having roughly a third of the first floor at the ground level while the remaining portions were raised high enough to allow easy-access to the cargo in a truck.  A series of smaller rooms existed on the western wall with a balcony above them, and representatives of the Ancients were on hand to act as hosts.  They’d set up a round table and were providing drinks snacks as well.

Muscles from each syndicate arrived first and began to stake out the warehouse and each other.  Shortly thereafter, the syndicate bosses arrived and moved into the warehouse quickly flanked by their apes.  The team stuck to Tecumseh and paid careful attention to the others, including the fact that Yakuza guards included a free spirit.

The meeting began well, words were spoken, rituals observed, and things were looking up for crime in the Tír.  The Yaks would focus on points south, closer to their home-turf in California.  The Koshari would focus on providing “entertainment” throughout Boise and to the lonely settlers on the Columbia plateau, and the Mob would deal with the Cascades with the exception of Cara’Sir, which would remain syndicate free, for now, in deference to the Ancients.

But, unbeknownst to the syndicates (and, therefore, the team), the Ancients weren’t interested in simply Cara’Sir, they wanted a Tír free of syndicate influence.  Approaching the warehouse location, a team of Ancient bruisers was arriving at the warehouse intending to kidnap the syndicate bosses and then ransom them back to their respective masters in return for a country free of their influence.  As plans go, it wasn’t great, but they felt backed into a corner and figured it was better to go out fighting than waiting tables.

They attacked from the north and south and quickly pinned down the Mob representatives.  The Yaks reacted faster, relying on their the free spirit to conceal them, and temporarily quit the field.  The team ushered Tecumseh out the doors to the east while providing covering fire as they watched the Ancients gun down the Mob representatives and his guards; it was unclear at the time whether this was intentional or simply necessary in the heat of the moment.  Regardless, the team exited the warehouse but was quickly caught in an alley and pinned down.  Ariel and Cayden pushed their way to the south end of the alley using a dumpster for cover while Olympia deployed the drones from the rear of the van.  The drones proved to be very effective, and unexpected, as they made short work of some of the Ancients who were preparing to ambush the team but not before Adriana was seriously injured.

The Yaks, still using the cover of their spirit’s concealment, began to attack as well.  They’d pull Ancients into the concealment and then kill them one-by-one using the fear as much as their blades as a weapon.  Between the drones and the Yaks, the team was able to exit the alley and keep Tecumseh alive, though without any form of agreement.  He left to return to Boise and his base of operations, indicating an expectation of tough times ahead for the Ancients, especially in Seattle.

Before he left, he dropped one more tidbit:  that there was something brewing between the Pueblo Corporate Council and the Tír.  He wasn’t sure exactly what was going on, but the Koshari were pretty sure that it was likely going to be good for business.  Considering their business was vice and crime, that was probably not good for the Tír.  Adriana passed the information along to her “uncle” Isaac Bedivere, a friend of her fathers who had cultivated a number of political connections throughout the Tír, who also arranged for Adriana’s medical treatment at what appeared to be a secret government hospital.

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