Special Delivery

By on October 7th, 2014

Gamemaster’s Note:  This one, like the last few, is a little late. 

Some time had passed for our protagonists and the money was getting a little tight.  Luckily, work came in through some of Olympia’s smuggling contacts.  A local import/export business run by Christine Fennel needed a show of force to help transport live cargo from Cara’Sir to a small town named McDermott in the south of the country on the border with the Pueblo Corporate Council.  The animal would be sedated for the journey, and an animal handler–named Joy–would join the team to be sure that it remained so.  Fennel was reluctant, however, to explain the nature of the animal, but assured the team that it wasn’t “too dangerous.”

Meeting Fennel, Joy, and a rigger named Allison the next morning, the team were surprised to see that the truck carrying the animal was refrigerated.  Using astral projection, Adriana took a peek at the beast and found it to be an over-sized iguana of some sort.   Some basic matrix searching revealed its identity:  an ice drake.  While territorial, they’re not know for being overly aggressive, but they do have fearsome natural weaponry and the ability to project freezing temperatures and were not known to be especially cuddly.

But, the team loaded up and headed south out of the capital on the highways before turning east to cross the Cascades and, eventually, began to traverse the Wildlands of the Columbia plateau once more.

Everything was going smoothly until a bevy of air spirits began to pace the vehicle.  Then, even more oddly, a rather large dust cloud rose on the horizon.  Fearing pursuit, the team prepared for the worst, but remained completely unprepared for the reality:  a centaur.

He ordered them to halt and introduced himself as Whistler.  Joy and Allison admitted that Fennel had had encounters with him in the past.  Seems he had a problem with the trafficking of paranormal animals and demanded that the team return the drake to its natural habitat.  Disinclined to acquiesce to his suggestions, the team pointed out that he was out numbered and likely out matched even if he was Awakened.  Whistler withdrew but not before he promised to take this latest atrocity up with Fennel.

Back on their way to McDermott, the team settled in.  A few kilometers out from their destination, Allison contacted Jake O’Toole, their contact on the PCC side of the border, but was unable to reach him.  Not too concerned–O’Toole was not the most punctual of people–she suggested the team continue onto the transfer point:  an abandoned airfield outside of town.  Lacking a better idea, the team agreed, and soon found themselves pulling into a dusty hangar.

O’Toole remained elusive and they began to debate exactly what to do.  Joy administered an additional half dose of sedative to the drake to make sure it remained calm during the delay and, wanting to take a look around, Cayden climbed onto the roof.  From there, he noticed that the hangar was being watched from a small hill.  Trying to act nonchalant, he contacted the others but the observers noticed him noticing them, rose up, and approached with arms wide.

The team, sans Arial, went out to meet with them and were introduced to Serena Redfeather, her brother Joseph, and a bear shifter who declined to provide a name.  Serena admitted to the team that she had abducted O’Toole and she’d set him free in return for the drake.  No one actually seemed that worried about O’Toole’s safety, but he did know the best ways across the Tír/PCC border.  Octan suggested that Serena set O’Toole free, then they’d turn the drake over to him, and finally she could just capture him (and the drake) again thereafter which seemed satisfactory to the Redfeathers.  So much so, that Joseph was dispatched to bring O’Toole here.  He did so and returned with the fourth member of their team, a mage, but in the mean time, the team decided that this wasn’t exactly honoring the spirit of the team’s agreement with Fennel.

At an impasse, Serena offered an alternative:  50,000¥ and her team just walks away.  Not having that sort of cash, the team contacted Christine Fennel to see if she could provide it.  But, she only had 30,000¥ on hand.  Worse, it seems that Whistler had traveled up to the capital and was currently pounding on Christine’s office  door.  Lacking any other options (and out of time), Fennel transferred the money to Adrianna.

Serena would have none of it.  30,000¥ split four ways was neither enough to repair the damage breaking their contract would do to them nor was it enough for them to cut ties and set up elsewhere.  It seemed that the confrontation could only end in blood and tears, but just then sirens called out into the night.

And, lights went up all along the Tír/PCC border.

And, on the astral plane, spirits rose out of the earth rushing to defend that border.

Adriana and Olympia, having served their obligatory term in the Peace Force, understood that this sort of reaction was reserved for international crises.  Realizing that the situation had changed, Serena had a brief, private conversation with her brother and the shifter before sending a message to Adriana:  “Don’t react; I’m about to shoot my friend.”

And, with that, she executed the mage.

Holstering her weapon, Serena explained that the shifter wasn’t interested in a payout; he could just return to his natural form and spend some time in the Wildlands.  And, 30,000¥ split between her and her brother was more than enough to help them get across the border.  Their employer would just have to understand that international crises trumped their business agreements.  Adriana transferred Serena the money, much to Arial’s chagrin.

And, as the team was realizing, so, too, would Fennel’s buyer.  There was no way they were getting a drake across the border now.  As the Redfeathers left and the shifter shucked his clothes before shifting back to his bear form and trundling off, the team began to discuss their own next steps.  Without a clear solution to the problem, the opted to drive back to Cara’Sir (which conveniently took them away from whatever was happening on the border) and return the drake to Fennel.  Hopefully, she had talked her way out of the situation with Whistler.

Unfortunately, the convoy was stopped on the way home by Ghosts traveling with military personnel and vehicles headed back toward the border.  The Ghosts demanded to know what was being carried in the truck and Allison provided paperwork showing that it was empty, the cargo delivered.  Not convinced, they demanded that the trailer be opened for inspection.

Thinking quickly, Adriana had a spirit conceal the drake and they hoped for the best.  Luckily, the Ghosts were unable to pierce the spirit’s veil and were satisfied that the convoy was not carrying anything untoward back to Cara’Sir.

But, the delay had cost them some precious time; the drake was starting to wake up.  Worse:  the team was unable to reach Fennel.  Without any other options, they decided to release it in the upper elevations of the mountains, hoping that the environment would be cool enough that it wouldn’t simply die from exposure.  Olympia tracked the drake with a fly spy as the team tracked down Whistler using his online eco-radical matrix site.  They provided him with the drake’s location; if he was so worried about its welfare, he could deal with it.

That problem solved, the team finished the return trip to back to the capital.  They were stopped at the wall, but Adriana used her position as Duchess to talk their way back into the city.  Turns out the PCC had moved with some speed, and with no small amount of military might, into the Tír sector of Boise annexing it in the name of the Native American Nations.

Satisfied that international politics wasn’t a thing they’d have to deal with, the team parted ways to return home.



By on October 6th, 2014

Gamemaster’s Note:  this log is being written a few months after the actual running of this scenario.  As such, it’s a little light on the details, but provides a record of the events of the game better than complete silence would.

Tecumseh–the Koshari boss from Boise–needed some local help in Cara’Sir, and seeing as how our protagonists were the only people he knew in town, he dropped them a line.  Seems that the political turmoil leading into the election was opening up some … business opportunities for criminal syndicates and rather than stepping on everyone’s toes (which would lead to the inevitable need to shoot people and dump them in the Willamette River), they suggested a meeting between the Yakuza, the Seattle Mob, and the Koshari.

The Mob and the Yaks were bringing their own muscle, but Tecumseh, fresh from having to purge his own organization of traitors who were trying to kill him, found himself lacking in the bodyguard department.  The team agreed to step up and help act as his backup during the meeting.  The location was yet to be determined, but all three organizations had suggested two locations, fed their coordinates into a computer program, and the program was scheduled to randomly choose one of the options and transmit it to each syndicate two hours prior to the parlay.  The Ancients, an international Elven policlub/gang, had been tapped to provide security for the computer system

When the time came, a warehouse was chosen.  It was clearly used for shipping and receiving, having roughly a third of the first floor at the ground level while the remaining portions were raised high enough to allow easy-access to the cargo in a truck.  A series of smaller rooms existed on the western wall with a balcony above them, and representatives of the Ancients were on hand to act as hosts.  They’d set up a round table and were providing drinks snacks as well.

Muscles from each syndicate arrived first and began to stake out the warehouse and each other.  Shortly thereafter, the syndicate bosses arrived and moved into the warehouse quickly flanked by their apes.  The team stuck to Tecumseh and paid careful attention to the others, including the fact that Yakuza guards included a free spirit.

The meeting began well, words were spoken, rituals observed, and things were looking up for crime in the Tír.  The Yaks would focus on points south, closer to their home-turf in California.  The Koshari would focus on providing “entertainment” throughout Boise and to the lonely settlers on the Columbia plateau, and the Mob would deal with the Cascades with the exception of Cara’Sir, which would remain syndicate free, for now, in deference to the Ancients.

But, unbeknownst to the syndicates (and, therefore, the team), the Ancients weren’t interested in simply Cara’Sir, they wanted a Tír free of syndicate influence.  Approaching the warehouse location, a team of Ancient bruisers was arriving at the warehouse intending to kidnap the syndicate bosses and then ransom them back to their respective masters in return for a country free of their influence.  As plans go, it wasn’t great, but they felt backed into a corner and figured it was better to go out fighting than waiting tables.

They attacked from the north and south and quickly pinned down the Mob representatives.  The Yaks reacted faster, relying on their the free spirit to conceal them, and temporarily quit the field.  The team ushered Tecumseh out the doors to the east while providing covering fire as they watched the Ancients gun down the Mob representatives and his guards; it was unclear at the time whether this was intentional or simply necessary in the heat of the moment.  Regardless, the team exited the warehouse but was quickly caught in an alley and pinned down.  Ariel and Cayden pushed their way to the south end of the alley using a dumpster for cover while Olympia deployed the drones from the rear of the van.  The drones proved to be very effective, and unexpected, as they made short work of some of the Ancients who were preparing to ambush the team but not before Adriana was seriously injured.

The Yaks, still using the cover of their spirit’s concealment, began to attack as well.  They’d pull Ancients into the concealment and then kill them one-by-one using the fear as much as their blades as a weapon.  Between the drones and the Yaks, the team was able to exit the alley and keep Tecumseh alive, though without any form of agreement.  He left to return to Boise and his base of operations, indicating an expectation of tough times ahead for the Ancients, especially in Seattle.

Before he left, he dropped one more tidbit:  that there was something brewing between the Pueblo Corporate Council and the Tír.  He wasn’t sure exactly what was going on, but the Koshari were pretty sure that it was likely going to be good for business.  Considering their business was vice and crime, that was probably not good for the Tír.  Adriana passed the information along to her “uncle” Isaac Bedivere, a friend of her fathers who had cultivated a number of political connections throughout the Tír, who also arranged for Adriana’s medical treatment at what appeared to be a secret government hospital.

Hometown Assault

By on October 5th, 2014

Gamemaster’s Note:  this log is being written six months late.  I got lazy throughout the summer and the game’s log suffered for it.  As such, this post may be a little sketchier than I like with respect to details.

It was back to the Ugly Mug for our merry band as they were once more offered a job connected to the Party of Our Rooters.  Last time, it was the Rooters that had sent them to Boise to try and bring home an informant, but this time it was a more “classic shadowrun” that was in the making.

Mr. Johnson needed the team to break into a local office building and acquire schematics, digital software, and an example of the hardware produced by the schematics.  The office building, owned by an organization named Office Associates, LLC, was currently being rented by Tír Software Services (TSS) who’ve held the lease for a few years.  TSS has strong ties to the government and frequently provides custom software and hardware for government projects.

The software could likely be stolen from any networked computer, but the schematics and resultant hardware would be a little harder to locate.  Fly spy recon on the building revealed that the target goods were located in a cleanroom on the second floor of the building.  The drone also revealed a sophisticated venting system on the roof that was located over the cleanroom.

And, thus, was a plan hatched to sabotage the venting system and intercept the request for service by the building managers.  Then, the team would respond in the guise of the repair crew gaining access to the cleanroom.  Various means by which to sabotage the venting were discussed, but there was some worry that if it was too obviously something dangerous that the building would be tipped off to the assault.  A grenade launched into the duct, for example, seemed too revealing.  In the end, the team decided to settle on something that seemed possible, if a little unlikely, but also rather disgusting and, therefore, more necessary to clean up.

Therefore:  Cayden had to kill himself a pigeon, and he took the corpse up to the roof, pried open the venting systems doing his best to make the damage look “normal,” and dropped the bird corpse into the vent’s fan watching as it was mangled beyond recognition.

The call for a clean-up came in shortly thereafter.  Octan was able to intercept the call and re-route it to the team, who indicated that they’d be there shortly.  Camouflaging the van, the team pulled up and exited wearing nondescript “cleaners” uniforms and entered the building.  The guard in the lobby was guarded, but convinced by their demeanor and dress that they were legit and she handed them off to another member of the building’s security to be taken to the cleanroom.  That guard let them into it and then hovered on the outside.

The cleanroom was a bit of a mess.  Blood had dripped into the room after the venting systems detected the foreign object and shut down the fan so the team began to pretend to clean things up while Octan stole the digital software.  Unfortunately, though, the schematics were not easily located in the cleanroom.  The hardware was relatively easily found, though, so some basic attempts at locating the schematics took place.  Octan looked digitally while others searched the cleanroom systems.  During these efforts, however, an alarm was set off.  Adriana moved to the door to try and stall the guards while the others simply tore the hard drive out of a 3D printer hoping the schematics would be on it.

Unfortunately for the team, Adriana — when pressed to explain their actions — was brutally honest with the guards and admitted that they were there for the purpose of burglary.  Guards take a dim view on such things, and Adriana ended up with a bullet to the gut for her honesty.

Having the hardware and software, and hoping they had the schematics, the team bid a hasty retreat.  Adriana, wounded, summoned a spirit and used it’s Movement powers to exit the building as rapidly as possible.  Ariel took the initiative to create her own exit, leaping through a window and into a decorative water feature on the building’s grounds.  Everyone piled into the van, and Olympia moved to exit the building’s grounds.

But, standing in the exit was a final guard.  He stood unflinching before as the van bore down upon him and seemed to shimmer slightly just before he was run down.  Within moments, he re-materialized in the van itself and calmly requested that the team turn over the goods to him.  While physical sense could not help but perceive this “person,” assensing was unable to detect anything other than team members in the van.  The team, remembering the assassination that took place during Adriana’s investiture, realized that the assassin was likely one of these creatures.

Acting on instinct, Octan scanned the new passenger with his matrix systems and it was revealed to be some sort of sprite though Octan had never before encountered a sprite that had the means to take on some sort of physical form.  The sprite, which eventually introduced itself as Ted, continued to remain calm and didn’t seem to fully understand that his request for the goods was never going to be honored.  The team, meanwhile, grilled him a bit on his identity and what, exactly, he was.

The delay was, apparently, too much for whomever stood behind Ted and was directing his actions, as a second of these “super sprites” appeared in the van.  This one was less personable, less-human and identified itself as Purpose.  Unfortunately, for Ted, Purpose, and their master, the team was reluctant to turn over the goods to the sprites, and seeing that there would be no negotiating toward compromise, the sprites dematerialized and the team returned to the Ugly Mug and Mr. Johnson for their payment.

Working for the Enemy

By on March 23rd, 2014

The job started as many do:  a meet, this time at the Pilgrim Brewery in the Faloma precinct of Cara’Sir.  The team was contacted by Jack’s fixer and told to meet with a Claudia Larochelle who would lead them to Ms. Johnson.  Arriving at the brewery, the team had no trouble doing so and quickly found themselves in a tasting room being offered seats and drinks by a well-dressed female elf.

Ms. Johnson needed the team to plant some evidence on a politicians commlink to make it look as if someone had tampered with it.  The evidence was in the form of fingerprints–using a glove to plant them–as well as epithelial cells to dust on the commlink.  Providing a total of twelve thousand nuyen, with two thousand up front, the team was willing to do the job though when they found out the specifics of the situation, some were a little less interested.

The commlink they were supposed to mess with was owned by Olive Carruthers, the New Ager candidate from Vale in Malheur County.  It was Olive who so strenuously objected to the team’s protection of Ben Gantry as the led him from Boise back to Cara’Sir for the Rooters weeks ago.  By planting the evidence on her commlink, the team would be assisting Ms. Johnson not in discrediting Olive, but rather casting doubt upon some undisclosed scandal in which Ms. Carruthers was about to be implicated.  In other words:  if they did the job, it was likely that they would be assisting the political career of Carruthers rather than scuttling it.

Regardless, the money won out and the team agreed to the job.  Ms. Johnson provided the team with a detailed schedule for Olive’s movements over the next three days; if the job could not be completed by the evening of the third day, then the  team could keep the advance, but they didn’t need to worry about continuing their efforts.  Luckily, upon reviewing the schedule, the team noticed two items on the itinerary for day two that might bear fruit:  an exhibition tennis match against Tír tennis pro, Maria Albert, as well as Olive’s attendance at the Tír Tiarngire Ballet in Malek’thas that same evening.

The team decided to attempt to plant the biometric evidence on Olive’s commlink during the tennis match and, if that failed, to try again at the ballet.  Tickets were purchased for the latter while Octan and Arial investigated the location for the tennis match posing as a couple perhaps interested in joining.

The club was extremely high end and offered a variety of both indoor and some outdoor sports.  Given a tour, Octan and Arial were able to investigate the location fully and set up an appointment for the following day–the same day as Olive’s exhibition–for virtual golf at 9 AM giving them more than enough time to try and tamper with the commlink as Olive’s match was scheduled for 8 AM.

Arriving again the next morning, Octan and Arial were accompanied by Adriana and the brothers Pliskin, the latter two outfitted as servants for Octan and Arial.  The club was infested with paparazzi who largely ignored our protagonists, much to Adriana’s relief, as they waited for both Olive and Maria Albert, though mostly for Maria.  The team relaxed for a bit at the snack bar until the candidate’s arrival.

Olive made the appropriate gestures of interest toward the cameras upon entering, and was quickly treated to the club’s best when she entered.  She chatted with the staff and owners of the club for a bit before Maria arrived.  They greeted each other in the lobby before they moved to locker rooms–Maria has a private room, but Olive insisted that she didn’t need such extravagance and would dream of imposing on the tennis pro.  Instead, Olive was led to the public lockers by a female guard.

Adriana and Arial beat them there and were in the process of changing when the guard and Olive arrived.  The guard analyzed them closely, but considering the difficulty of hiding weapons while changing clothes, was put at ease.  Olive introduced her self to the both of them and then, providing enough room for personal space, began to change for her exhibition.  As she began to slide her commlink into her court-side bag, Adriana used a preparation for Control Thoughts to convince her to leave the device in her locker.  It was successful, and Olive and her guard quickly exited headed toward the tennis courts.

Moving quickly, Arial and Adriana plugged a different commlink, prepared by Octan with a sprite on it, into the locker’s control port.  The sprite made mincemeat of the lock’s security and the door popped open.  Adriana quickly manhandled the commlink planting the fingerprints and dusted it with the epithelial cells before replacing it in the locker.

They, too, moved to leave the locker room, but Arial wanted one more chance at making the candidate’s acquaintance.  They stopped her briefly in the hallway as she returned to the lockers for her commlink, made some small talk, and then let her go about her day.  Later, when Octan and Arial attended the ballet–tickets had been purchased after all–they contrived to “bump into” Olive once more.  After some additional small talk, Octan and Adriana made a rather large donation to Olive’s campaign hoping to gain influence with her should they need a politician’s help in the future.

Returning to Cara’Sir, they showed Ms. Johnson a recording of the job and she paid the team the remainder of what was owed them.  The job complete, Adriana seriously put out by having assisted Olive’s political future after having to dodge her bullets, attended Olive’s rally at the Tír Museum of Modern Art.  She arrived in full make up and fully prepared to punch Olive in the face, but after creating a bit of a scene, her better nature asserted itself and she gave up on her plan.

The Investiture of Duchess Adriana Rukin

By on

GM’s Note:  It’s about three weeks since I actually ran this scenario so this is going to be both brief and less specific than my usual logs.

The date was February 25, 2075 and the event was the Investiture of Duchess Adriana Rukin.  Her father, having left his title to his eldest child, was killed in a car bomb during the rebellion along with her elder brother.  This left the title to her.  This caused no end of strife between her and her mother, Evonne,  (primarily because Adriana’s human metatype didn’t meet with the normal standards set by the aristocracy).

But regardless of the bad blood within the family, the time had come to invest Adriana formally with the responsibilities of her inheritance upon her twenty-fifth birthday.  The actual investiture was a simple affair between Adriana, officials of the Tír government, and a bevy of lawyers but a few days after that, Evonne had prepared a fête in her daughter’s honor.

Knowing it would anger her mother, Adriana invited the rest of our protagonists to the party as well, though Octan was unavailable.  Upon arrival, and being scanned for weapons and active magical signatures, the herald announced that her grace had arrived along with … friends … and the group moved into the room.

It was filled with a variety of the Tír elite, including two Princes:  Rex and Jake Foster (the sasquatch and an ork respectively).  Both moved quickly to congratulate the new Duchess along and wished her well along with all the requisite photographs.  Adriana and Evonne had there moment as the other guests pretended not to pay attention and then, for much of the rest of the afternoon, proceeded to ignore each other.

Olympia, feeling a bit out of place with her exposed augmentations, oddly found herself entertaining some of the children that had attended.  The kids, rather than being put off by her chrome, were intrigued and curious.  Arial spent her time effectively schmoozing with the elites of the Tír throughout the party making contact with those who might one day be either employers or targets.

More interesting were the brothers Pliskin though not necessarily for their own actions but rather for the interest that Prince Jake Foster took in them.  It’s hard enough as a Prince, harder still as an ork Prince, and Prince Foster thought it advantageous to shake the hands of the only other two orks in the room–at least those not wearing staff uniforms for the rental hall and catering company–and spend a bit of time talking with them.

The afternoon was primary a smooth one.  There was one political altercation between Erik Lombard and Stephen Kurtz, two guests with opposing political points of view and members of the Rooters and Progressives respectively. Raised voices were quickly hushed and the duo spent the rest of the party willingly separated.

That is, until, a cry went out in the room.  As everyone turned to its source, they saw Erik holding a gushing neck wound collapsing into the arms of his companion, Luke Baker.  Adriana rushed to help, but saw that his wound was beyond her ability to heal.  Others attempted first aid but it was not to be and Erik died.  The Constabulary was quickly summoned and everyone was detained for questioning.

In the meantime, the team contacted Octan who was able to hack the building’s systems from offsite and acquire a copy of the various camera feeds for the party.  Once the questioning began, it became clear that the attacker was not Stephen, even though he seemed the logical choice considering their earlier fight.  Instead, the attacker was described as an average human male with no real distinguishing features.  Conflicting witness reports meant that there was no clear picture of who did the deed, but the team hoped they might gain more insight by reviewing the tape.

Unfortunately, the tape raised more questions than it answered.  The assailant was obviously appeared from no where on the video feed behind Erik.  Grabbing a sharp knife from a table, he approached the target, did the deed, and then moved quickly back toward the wall where, while most were staring at Erik, he disappeared again.  Awakened guests, including those in the party, had not seen anything on the Astral plane prior to the attack and the spirits used as magical security reported the same.

Looking deeper into Erik’s profile, they discovered that he was actually running for public office for the Rooters.  His opponent, Maria Kaplan, was a member of the Progressive party, but she was not in attendance at the party.  Mystified, the party had little to go on and, in truth, it was the Constabulary’s problem to deal with.  When released, they went back to their lives.

The Collection of Ben Gantry

By on February 9th, 2014

Our curtain opens over the skyline of Cara’Sir, formerly Portland, as our protagonists go about their daily lives on Sunday, February 2nd 2075.  Octan Bey, contacted by his Fixer, is given information about a meet to take place at the Ugly Mug in the university district at 7 PM that evening.  Adriana and Olympia are given similar information.  The three of them arrive, the ladies together, and are quickly suffled into a meeting room.  Waiting for them there is Mr. Johnson, a well dressed elf drinking some sort of luminescent blue drink, as well as three elven bodyguards (two male, one female) and a somewhat shabby looking ork drinking a cheap lager 1.

The job seems simple enough:  for 7000 nuyen, 1000 up front, the group is to drive to the Tír sector in Boise and find the Cat’s Meow Restaurant and Hotel.  There, they’ll be met by a contact of Mr. Johnson named Aiden Alexander who will be providing a safehouse for one Ben Gantry.  Gantry has information that Mr. Johnson and his employers, the Party of Our Roots, would find most interesting.  Mr. Johnson warns the group:  the Party for the New Age is very likely to be equally if not more interested in Gantry if the rumors about his data are accurate.

Considering the hour, the team hunkers down for the night in Cara’Sir and leaves the next morning for Boise.  During the night, Octan contacts Diane–a leader in the continuing anti-government rebels known as the Rinelle ke’Tesrae–and lets her know that he might be coming into some information important to the Rooters and therefore, of interest to her and others in the Rinelle.  She tentatively agrees to pay him for the information, upon confirmation that it’s valuable, and gives Octan contact information for an operative with whom she works in Boise, a dwarf named Magni.

The drive to Boise goes smoothly; the team is just one more car on the road, after all.  Turning the corner onto the street where they expect to find the Cat’s Meow, however, things are not as placid.  Three men, hauling a fourth sporting a black hood over his face, are climbing into vehicles and, quickly, drive away at top speed.  Assuming that the hooded, kidnapped figure was Ben Gantry, Olympia begins pursuit quickly passing the rear car and closing the distance to the lead car.

The rear car, however, has none of that and begins to open  fire on Olympia’s van.  Adrianna, leans out a side door and attempts to use an Alchemical preparation for a lightning bolt without success.  Similarly, the ork also returns fire, and strikes the passenger of the rear car in the neck and a rider in the back seat in the arm causing him to drop his weapon.

Meanwhile, online, Octan attempts to summon some sprites and use Resonance based attacks to disable the opposing vehicles.  By all evidence, it doesn’t go well; the technomancers begins to bleed from the ears and nose and, shortly thereafter, falls into unconsciousness.  Not that you could tell; he had, after all, been in VR.

Olympia continues to close the distance between her vehicle and the lead car, but the chase case continues to pester her ramming her from behind and, later, attempting to run her off the road.  Worse:  the lead car had a ride-along mage if the geometrically proportioned sheet of ice in located at the site of a hairpin turn wasn’t some sort of strange natural phenomenon.

Adriana ordered a bound spirit to stop the lead car and, to do so, it manifested before it and used an engulf power to force it to a halt.  Olympia, reacting quickly, stopped the van before a colliding with the car, as did the driver of the rear vehicle before hitting Olympia’s.  This gave the ork the opportunity to charge over to the rear vehicle, punch through the driver’s side window, and proceed to pummel said driver.  The final passenger in that vehicle decided that, for his own health, a visit to anywhere else needed to begin, and he ran off down a side street.

Adriana exited the van and moved over the the lead vehicle now crumpled by a collision with the spirit.  The driver was obviously quite injured and the two passengers (one up front and one in the back) seemed unconscious.  Grabbing the kidnapped individual and confirming that he was indeed Ben Gantry, she dragged him back to Olympia’s van and helped him in as the ork rejoined the party.

  1. This is Antoine’s character